![]() ![]() This is a story about brilliant young game designers hitting it big and slowly growing apart - and Zevin burns precisely zero calories arguing that game designers are creative artists of the highest order. Gabrielle Zevin is also a Literary Gamer - in fact, she describes her devotion to the medium as “lifelong” - and in her delightful and absorbing new novel, “Tomorrow, and Tomorrow, and Tomorrow,” Richard Powers’s “Galatea 2.2” and the stealth-action video game “Metal Gear Solid” stand uncontroversially side by side in the minds of her characters as foundational source texts. ![]() This reviewer, for better or worse, is an avowed Literary Gamer - and I call upon my brothers and sisters to join me in a recitation of Fünke’s Axiom: “There are dozens of us! DOZENS!” If anything, the Literary Gamer believes, reading and playing enhance systematic thinking and the mysteries of imaginative empathy. It would never occur to the Literary Gamer that one activity negates the other. ![]() Yet, in the diverse taxonomy of the modern gaming audience, there exists the Literary Gamer - someone for whom reading and playing are, and always have been, the same voyage. Then again, not every kid who reads a lot of books grows up to become an avid reader. Most kids who play a lot of video games don’t grow up to become avid readers. ![]()
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